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<title>Texture Tiling Model for Human Perception At a Glance</title>
<link>https://hdl.handle.net/1721.1/121152</link>
<description/>
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<rdf:li rdf:resource="https://hdl.handle.net/1721.1/124822"/>
<rdf:li rdf:resource="https://hdl.handle.net/1721.1/124821"/>
<rdf:li rdf:resource="https://hdl.handle.net/1721.1/124820"/>
<rdf:li rdf:resource="https://hdl.handle.net/1721.1/124819"/>
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<dc:date>2026-04-08T12:02:16Z</dc:date>
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<title>FastICA</title>
<link>https://hdl.handle.net/1721.1/124822</link>
<description>FastICA
Gavert, Hugo; Hurri, Jarmo; Sarela, Jaakko; Hyvarinen, Aapo
</description>
<dc:date>1996-01-01T00:00:00Z</dc:date>
</item>
<item rdf:about="https://hdl.handle.net/1721.1/124821">
<title>Parametric Texture Model</title>
<link>https://hdl.handle.net/1721.1/124821</link>
<description>Parametric Texture Model
Portilla, Javier; Simoncelli, Eero
See J Portilla and E P Simoncelli. A Parametric Texture Model based on Joint Statistics of Complex Wavelet Coefficients. Int'l Journal of Computer Vision. 40(1):49-71, October, 2000.
</description>
<dc:date>2000-01-01T00:00:00Z</dc:date>
</item>
<item rdf:about="https://hdl.handle.net/1721.1/124820">
<title>MATLAB Pyramid Toolbox</title>
<link>https://hdl.handle.net/1721.1/124820</link>
<description>MATLAB Pyramid Toolbox
Simoncelli, Eero
</description>
<dc:date>2015-01-01T00:00:00Z</dc:date>
</item>
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<title>Texture Tiling Model</title>
<link>https://hdl.handle.net/1721.1/124819</link>
<description>Texture Tiling Model
Rosenholtz, Ruth
MATLAB software that implements the Texture Tiling Model, a model of human peripheral vision. The model takes as input an image, fixation, and fovea size, and outputs one or more visualizations of the information available in human peripheral vision.
</description>
<dc:date>2020-04-22T00:00:00Z</dc:date>
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<title>Example outputs of the Texture Tiling Model ("mongrels")</title>
<link>https://hdl.handle.net/1721.1/123796</link>
<description>Example outputs of the Texture Tiling Model ("mongrels")
Rosenholtz, Ruth; Yu, Dian; Keshvari, Shaiyan
Our Texture Tiling Model takes a stimulus and fixation as the input, and outputs visualizations of the information available in peripheral vision, according to the model. We call these output images "mongrels". Each input image and fixation corresponds to a number such mongrels. Details that are clear in the mongrels are predicted to be readily available in peripheral vision, and details that are not consistently clear in the mongrels are predicted to be lost or less readily available. This set are additional examples to supplement those shown in our review paper: &#13;
&#13;
Ruth Rosenholtz, Dian Yu, Shaiyan Keshvari; Challenges to pooling models of crowding: Implications for visual mechanisms. Journal of Vision 2019;19(7):15. doi: https://doi.org/10.1167/19.7.15.
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<dc:date>2019-07-01T00:00:00Z</dc:date>
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