| dc.contributor.advisor | Andreas, Jacob | |
| dc.contributor.author | Zhu, Sebastian | |
| dc.date.accessioned | 2025-10-06T17:35:03Z | |
| dc.date.available | 2025-10-06T17:35:03Z | |
| dc.date.issued | 2025-05 | |
| dc.date.submitted | 2025-06-23T14:04:53.393Z | |
| dc.identifier.uri | https://hdl.handle.net/1721.1/162926 | |
| dc.description.abstract | Current language models are limited in their ability to solve complex planning and reasoning problems without the aid of search procedures. While a large body of work has developed search procedures tailored to single-turn, single-user natural language interactions, language generation in multi-agent contexts involving multiple users, imperfect information, and partially misaligned objectives remains extremely challenging. We aim to build search procedures that will enable language models to assist with interactive, multi-agent decision-making in a diverse range of contexts. Using the word game Codenames as a benchmark, we will combine game-theoretic planning procedures with basic language model-based scoring methods to create agents that both play strong policies and play well with human policies. This work yields a set of practical text generation procedures, new evaluation benchmarks, and foundational algorithmic improvements in language model search. | |
| dc.publisher | Massachusetts Institute of Technology | |
| dc.rights | In Copyright - Educational Use Permitted | |
| dc.rights | Copyright retained by author(s) | |
| dc.rights.uri | https://rightsstatements.org/page/InC-EDU/1.0/ | |
| dc.title | Towards a Strong, Human-Compatible Codenames AI
Agent | |
| dc.type | Thesis | |
| dc.description.degree | M.Eng. | |
| dc.contributor.department | Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science | |
| mit.thesis.degree | Master | |
| thesis.degree.name | Master of Engineering in Electrical Engineering and Computer Science | |