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dc.contributor.authorChen, Peter Yichen
dc.contributor.authorGuo, Minghao
dc.contributor.authorPfister, Hanspeter
dc.contributor.authorLin, Ming
dc.contributor.authorFreeman, William
dc.contributor.authorHuang, Qixing
dc.contributor.authorShen, Han-Wei
dc.contributor.authorMatusik, Wojciech
dc.date.accessioned2025-09-11T19:25:51Z
dc.date.available2025-09-11T19:25:51Z
dc.date.issued2025-08-14
dc.identifier.isbn979-8-4007-1543-3
dc.identifier.urihttps://hdl.handle.net/1721.1/162645
dc.descriptionSIGGRAPH Courses ’25, Vancouver, BC, Canadaen_US
dc.description.abstractComputer graphics, often associated with films, games, and visual effects, has long been a powerful tool for addressing scientific challenges—from its origins in 3D visualization for medical imaging to its role in modern computational modeling and simulation. This course explores the deep and evolving relationship between computer graphics and science, highlighting past achievements, ongoing contributions, and open questions that remain. We show how core methods, such as geometric reasoning and physical modeling, provide inductive biases that help address challenges in both fields, especially in data-scarce settings. To that end, we aim to reframe graphics as a modeling language for science by bridging vocabulary gaps between the two communities. Designed for both newcomers and experts, Graphics4Science invites the graphics community to engage with science, tackle high-impact problems where graphics expertise can make a difference, and contribute to the future of scientific discovery. Additional details are available on the course website: https://graphics4science.github.io.en_US
dc.publisherACM|Special Interest Group on Computer Graphics and Interactive Techniques Conference Coursesen_US
dc.relation.isversionofhttps://doi.org/10.1145/3721241.3733986en_US
dc.rightsArticle is made available in accordance with the publisher's policy and may be subject to US copyright law. Please refer to the publisher's site for terms of use.en_US
dc.sourceAssociation for Computing Machineryen_US
dc.titleGraphics4Science: Computer Graphics for Scientific Impactsen_US
dc.typeArticleen_US
dc.identifier.citationPeter Yichen Chen, Minghao Guo, Hanspeter Pfister, Ming Lin, William Freeman, Qixing Huang, Han-Wei Shen, and Wojciech Matusik. 2025. Graphics4Science: Computer Graphics for Scientific Impacts. In Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference Courses (SIGGRAPH Courses '25). Association for Computing Machinery, New York, NY, USA, Article 21, 1–3.en_US
dc.contributor.departmentMassachusetts Institute of Technology. Department of Electrical Engineering and Computer Scienceen_US
dc.identifier.mitlicensePUBLISHER_POLICY
dc.eprint.versionFinal published versionen_US
dc.type.urihttp://purl.org/eprint/type/ConferencePaperen_US
eprint.statushttp://purl.org/eprint/status/NonPeerRevieweden_US
dc.date.updated2025-09-01T07:54:49Z
dc.language.rfc3066en
dc.rights.holderThe author(s)
dspace.date.submission2025-09-01T07:54:50Z
mit.licensePUBLISHER_POLICY
mit.metadata.statusAuthority Work and Publication Information Neededen_US


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