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dc.contributor.authorVinker, Yael
dc.contributor.authorTang, Mia
dc.contributor.authorHertzmann, Aaron
dc.contributor.authorFan, Judith
dc.contributor.authorAgrawala, Maneesh
dc.contributor.authorChandra, Kartik
dc.contributor.authorFu, Hongbo
dc.contributor.authorSchaldenbrand, Peter
dc.date.accessioned2025-09-15T18:21:03Z
dc.date.available2025-09-15T18:21:03Z
dc.date.submitted2025-08-19
dc.identifier.isbn979-8-4007-1946-2
dc.identifier.urihttps://hdl.handle.net/1721.1/162656
dc.descriptionSIGGRAPH Frontiers ’25, Vancouver, BC, Canadaen_US
dc.description.abstractSketching is a fundamental form of expression that supports visual thinking, conceptual exploration, and communication across cultures, generations, and disciplines [Fan et al. 2023; Goel 1995; Hertzmann 2021; Tversky 2002; 2011; Tversky et al. 2003]. Whether through quick marks or detailed renderings, it externalizes ideas into tangible visual form, serving as both a creative act and a cognitive tool. For example, designers use sketches to explore new ideas [Goldschmidt 1992; Tversky et al. 2003], scientists employ them to formulate problems [Kaiser 2019; Nasim 2019], and children engage in sketching to learn and express themselves [Fiorella and Kuhlmann 2020; Forbus et al. 2011]. This central role has made drawing and sketching a long-standing topic of interest in computer graphics, computer vision, and machine learning [Bénard and Hertzmann 2018; Berger et al. 2013; Canny 1986; DeCarlo et al. 2003; Ha and Eck 2017; Hertzmann 2003; Judd et al. 2007; Vinker et al. 2022; Winnemöller et al. 2012; Xie and Tu 2017; Xu et al. 2020].en_US
dc.publisherACM|Special Interest Group on Computer Graphics and Interactive Techniques Conferenceen_US
dc.relation.isversionofhttps://doi.org/10.1145/3736539.3737503en_US
dc.rightsArticle is made available in accordance with the publisher's policy and may be subject to US copyright law. Please refer to the publisher's site for terms of use.en_US
dc.sourceAssociation for Computing Machineryen_US
dc.titleDrawing and Sketching: Art, Psychology, and Computer Graphicsen_US
dc.typeArticleen_US
dc.identifier.citationYael Vinker, Mia Tang, Aaron Hertzmann, Judith Ellen Fan, Maneesh Agrawala, Kartik Chandra, Hongbo Fu, and Peter Schaldenbrand. 2025. Drawing and Sketching: Art, Psychology, and Computer Graphics. In Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference Frontiers (SIGGRAPH Frontiers '25). Association for Computing Machinery, New York, NY, USA, Article 13, 1–3.en_US
dc.contributor.departmentMassachusetts Institute of Technology. Computer Science and Artificial Intelligence Laboratoryen_US
dc.identifier.mitlicensePUBLISHER_POLICY
dc.eprint.versionFinal published versionen_US
dc.type.urihttp://purl.org/eprint/type/ConferencePaperen_US
eprint.statushttp://purl.org/eprint/status/NonPeerRevieweden_US
dc.date.updated2025-09-01T07:56:00Z
dc.language.rfc3066en
dc.rights.holderThe author(s)
dspace.date.submission2025-09-01T07:56:00Z
mit.licensePUBLISHER_POLICY
mit.metadata.statusAuthority Work and Publication Information Neededen_US


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