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dc.contributor.authorKumar, Ila
dc.contributor.authorShen, Jocelyn
dc.contributor.authorFerguson, Craig
dc.contributor.authorPicard, Rosalind
dc.date.accessioned2025-12-15T19:32:36Z
dc.date.available2025-12-15T19:32:36Z
dc.date.issued2025-05-02
dc.identifier.issn2573-0142
dc.identifier.urihttps://hdl.handle.net/1721.1/164323
dc.description.abstractThis paper explores the design, development and evaluation of a digital platform that aims to assist young people who have experienced trauma in understanding and expressing their emotions and fostering social connections. Integrating principles from expressive arts and narrative-based therapies, we collaborate with lived experts to iteratively design a novel, user-centered digital tool for young people to create and share comics that represent their experiences. Specifically, we conduct a series of nine workshops with N=54 trauma-impacted youth and young adults to test and refine our tool, beginning with three workshops using low-fidelity prototypes, followed by six workshops with Cube, a web version of the tool. A qualitative analysis of workshop feedback and empathic relations analysis of artifacts provides valuable insights into the usability and potential impact of the tool, as well as the specific needs of young people who have experienced trauma. Our findings suggest that the integration of expressive and narrative therapy principles into Cube can offer a unique avenue for trauma-impacted young people to process their experiences, more easily communicate their emotions, and connect with supportive communities. We end by presenting implications for the design of social technologies that aim to support the emotional well-being and social integration of youth and young adults who have faced trauma.en_US
dc.publisherACMen_US
dc.relation.isversionofhttps://doi.org/10.1145/3710949en_US
dc.rightsArticle is made available in accordance with the publisher's policy and may be subject to US copyright law. Please refer to the publisher's site for terms of use.en_US
dc.sourceAssociation for Computing Machineryen_US
dc.titleConnecting through Comics: Design and Evaluation of Cube, an Arts-Based Digital Platform for Trauma-Impacted Youthen_US
dc.typeArticleen_US
dc.identifier.citationIla K. Kumar, Jocelyn Shen, Craig Ferguson, and Rosalind W. Picard. 2025. Connecting through Comics: Design and Evaluation of Cube, an Arts-Based Digital Platform for Trauma-Impacted Youth. Proc. ACM Hum.-Comput. Interact. 9, 2, Article CSCW051 (May 2025), 22 pages.en_US
dc.contributor.departmentProgram in Media Arts and Sciences (Massachusetts Institute of Technology)en_US
dc.contributor.departmentMassachusetts Institute of Technology. Media Laboratoryen_US
dc.relation.journalProceedings of the ACM on Human-Computer Interactionen_US
dc.identifier.mitlicensePUBLISHER_POLICY
dc.eprint.versionFinal published versionen_US
dc.type.urihttp://purl.org/eprint/type/JournalArticleen_US
eprint.statushttp://purl.org/eprint/status/PeerRevieweden_US
dc.date.updated2025-08-01T08:30:47Z
dc.language.rfc3066en
dc.rights.holderThe author(s)
dspace.date.submission2025-08-01T08:30:48Z
mit.journal.volume9en_US
mit.journal.issue2en_US
mit.licensePUBLISHER_POLICY
mit.metadata.statusAuthority Work and Publication Information Neededen_US


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