| dc.contributor.author | Simonson, Aubrey | |
| dc.contributor.author | Gretton, Dana | |
| dc.contributor.author | Harteveld, Casper | |
| dc.date.accessioned | 2025-12-17T15:57:14Z | |
| dc.date.available | 2025-12-17T15:57:14Z | |
| dc.date.issued | 2025-04-25 | |
| dc.identifier.isbn | 979-8-4007-1395-8 | |
| dc.identifier.uri | https://hdl.handle.net/1721.1/164375 | |
| dc.description | CHI EA ’25, Yokohama, Japan | en_US |
| dc.description.abstract | This paper introduces the Bird, a novel point cursor for immersive virtual environments (IVEs) that enables precise, one-handed control over a point in 3D space beyond arm’s reach. Interaction techniques commonly used in VR today lack this functionality. While direct manipulation allows for control of the position of an object in 3D space, it is limited to arm’s reach. Ray-casting enables interaction at a distance but specifies a line rather than a point, making it impossible to move objects closer or farther without additional mechanics. The Bird overcomes these limitations by allowing users to select any visible object and place it anywhere within view, with one hand and without requiring a controller. We explore a range of use cases that highlight the Bird’s potential to expand the design space for spatial computing. | en_US |
| dc.publisher | ACM|Extended Abstracts of the CHI Conference on Human Factors in Computing Systems | en_US |
| dc.relation.isversionof | https://doi.org/10.1145/3706599.3720045 | en_US |
| dc.rights | Article is made available in accordance with the publisher's policy and may be subject to US copyright law. Please refer to the publisher's site for terms of use. | en_US |
| dc.source | Association for Computing Machinery | en_US |
| dc.title | Bird: A Point Cursor for Virtual Immersive Environments | en_US |
| dc.type | Article | en_US |
| dc.identifier.citation | Aubrey Simonson, Dana Gretton, and Casper Harteveld. 2025. Bird: A Point Cursor for Virtual Immersive Environments. In Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems (CHI EA '25). Association for Computing Machinery, New York, NY, USA, Article 103, 1–6. | en_US |
| dc.contributor.department | Massachusetts Institute of Technology. Media Laboratory | en_US |
| dc.identifier.mitlicense | PUBLISHER_POLICY | |
| dc.eprint.version | Final published version | en_US |
| dc.type.uri | http://purl.org/eprint/type/ConferencePaper | en_US |
| eprint.status | http://purl.org/eprint/status/NonPeerReviewed | en_US |
| dc.date.updated | 2025-08-01T08:25:14Z | |
| dc.language.rfc3066 | en | |
| dc.rights.holder | The author(s) | |
| dspace.date.submission | 2025-08-01T08:25:14Z | |
| mit.license | PUBLISHER_POLICY | |
| mit.metadata.status | Authority Work and Publication Information Needed | en_US |