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Meeting at Crossroads: An exploration of playful listening through a co-creative AI game

Author(s)
Lee, Cassandra; Dimitrakopoulou, Dimitra; Roy, Deb
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Article is made available in accordance with the publisher's policy and may be subject to US copyright law. Please refer to the publisher's site for terms of use.
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Abstract
Active listening is a well-established cornerstone of empathetic communication and a hallmark of “civic competence”, but is a challenging and energy consuming skill. Games offer a provocative lens to consider how active listening could be explored playfully. In this paper, we present Crossroads, an interactive social game which makes active listening fun by inviting players to co-create images about one another’s personal experiences. Deployed through a tablet-mobile web app, players take turns acting in ‘listener roles’ to generate AI images, and eventually uncover a collective picture along a “crossroad” shaped map. An initial mixed-method evaluation with 36 users demonstrates that players find the experience highly engaging and feel especially heard during in-game conversations. This work contributes a novel game which uses AI to mediate empathetic dialogue, and surfaces questions about the trade-offs of gamifying listening.
Description
CHI EA ’25, Yokohama, Japan
Date issued
2025-04-25
URI
https://hdl.handle.net/1721.1/164349
Department
Massachusetts Institute of Technology. Media Laboratory
Publisher
ACM|Extended Abstracts of the CHI Conference on Human Factors in Computing Systems
Citation
Cassandra Lee, Dimitra Dimitrakopoulou, and Deb Roy. 2025. Meeting at Crossroads: An exploration of playful listening through a co-creative AI game. In Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems (CHI EA '25). Association for Computing Machinery, New York, NY, USA, Article 392, 1–11.
Version: Final published version
ISBN
979-8-4007-1395-8

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